So this is the first blog post I'm doing. I decided a little while ago, after I had this sudden brain fart idea, to make a game. Not knowing how to do it, I scoured the internet for resources, tools, ideas on how to use those, tutorials and what-not's.
So the game, while it lacks a title, there's definitely a workable, and fun idea behind it. I'll post what I've written down for ideas for it from my notes. Bear in mind, this is all copyrighted material, likeness and all, but, being an indie or aspiring one like myself I'm sure you can respect that my ideas are my own, and vice versa. They were inspired by seemingly insignificant parts of other games, when you really look at it all I suppose. I did some digging about why I wanted to make this game, which I'll talk about in a blog post to come.
Without further ado here are the notes:
You play as a newly formed raindrop, and you have to move yourself in order to shift your arrow dynamic form to land on leaves, or anything else than can absorb you.
Start game from high point, seeing the island as a bit smaller
Slower fall speed that slightly increases as you go down, like Tetris speed increasing as you go up in levels
Increase fall speed by the size of the droplet
Droplet size increased by moving into and through clouds grabbing condensation on the way through
Also, Urban city scape, having to avoid smog clouds which lower points or point value, and having to land on potted plants, tree’s in parks, plant’s on windowsills,
Urban setting creates higher difficulty outside of easier one set on island where there are more trees
Use Fluid Dynamics, or Fluid Physics so then when you move in a particular direction it’s the shifting of the water encapsulated in the droplet itself shift its mass in one particular direction to sorta of ‘flip’ itself into the specific direction.
So as you can see, there's definitely something there.
I'm really trying to arrive at the engine that would fit this game the best. Using soft body physics won't work very well with Unity, as from what I can tell it doesn't support it. If there's an external plug in, or a way of using say... the nVidia PhysX to enable it or handle it outside of the game... would be really great. But I also don't want to limit people, I'd really like for everyone, on multiple platforms be able to pick it up, play it, enjoy it, and find it visually appealing. So we'll see. I'm still in the learning phases.
Anyways all, hope this will suffice for the first post. Look forward to the next one, not sure how I'm going to do it, but, I will be posting as frequently as I can.
Also, if I can, I'll be posting small builds of the game on here, if that's possible, using the Unity Web Player, so people can play the game as it evolves :D.
Enjoy,
Marc aka Stry - Raindrop Studios
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