Jeeze-la-weeze! Has it really been since August that I posted an update? Wow. Well, things are great. I've not been posting due to settling into a new place of residence, and also waiting to see what was new with Unity 3(d?). Things look great. Soft body physics are finally integrated, so that bodes well for what I'm looking to do. In fact, that was something I'd been looking for, for a quite a long time, was how to implement a script like that. Even more difficult to do when you're learning.
I've been scouring the internet for resources, learning and otherwise. I'm going to be taking a go through of the Tornado Twin's Tutorials, VTC and YouTube, as well as reading a book I got titled "Unity Game Development Essentials Edition" which is a slightly more thorough, though obviously less visible learning tool much akin to the Tornado Twin's stuff.
I think how I'm going to go about the learning process for Unity, is to get Unity down pat, build a reasonable foundation with that, and fill in the blacks reasonably well with learning Maya (or maybe Cinema 4D) and C++ (or Java Scripting), so I have the basic understanding and can start toying around with things and learning hands on.
Look forward to more posts. I'm going to be posting some of the stuff here, very shortly. Pre-Vis, things like that.
Also, take note, that I have managed to get the Unity Web Player running in here, on the Blog, but that its only the Island Demo, with the camera angle to show a drop, meant to give you a basic idea of what I'm going for. Not my work.
Thanks again for reading, this is Marc, or Stry, signing off for now.
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